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Nature, #FF0000 in tooth and claw...

Nature is not good.

Nature is not — and has never been — in balance.

Nature is brutal and hard. Eat or be eaten.


In [ROOT.system], retro cyberpunk and green post-apocalypse are combined. 

Civilisation has fallen and humanity lives in giant arcologies without any contact with the outside world.

Outside, the Greenery rules.
A network of plants that communicate via radio-telepathy.
It interferes with all other radio signals.
No wireless networks, no satellites, no mobile phones, no GPS.

In the Scandinavian arcology "City One", megacorporations are fighting over the dwindling resources. The world has gone from paradise to dystopia in just a few decades, and the discontent is growing among the lower classes.
It's a new, hard time.

Welcome to the future.


This book contains:

  • A unique and deep world that combines retro-cyberpunk and green post-apocalypse.
  • A fast and simple rules system.
  • An inspiring character creation system that will give you a finished character with backstory and equipment in under 30 minutes.
  • Beautiful illustrations that make the world come alive.
  • A comprehensive GM chapter that provides inspiration and techniques for immersing your players in the world and creating missions, gangs and expeditions into the green world outside.

CONTENT ADVISORY: this game contains elements and depictions of gore, body horror and left-wing politics.

This is a translated, compiled and expanded version of the original Swedish Rotsystem and its modules by Mikael Bergström.


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Click download now to get access to the following files:

[ROOT.system] (spreads) 25 MB
[ROOT.system] (pages) 25 MB
Character sheet 67 kB
TL;DR 246 kB
ROOTsystem_source.zip 209 MB

Development log

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